Little Badger, Darcie, author
Imagine an America very similar to our own. It's got homework, best friends, and pistachio ice cream. There are some differences. This America has been shaped dramatically by the magic, monsters, knowledge, and legends of its peoples, those Indigenous and those not. Some of these forces are charmingly everyday, like the ability to make an orb of light appear or travel across the world through rings of fungi. But other forces are less charming and should never see the light of day. Seventeen-year-old Elatsoe ("Ellie" for short) lives in this slightly stranger America. She can raise the ghosts of dead animals, a skill passed down through generations of her Lipan Apache family. Her beloved cousin has just been murdered, in a town that wants no prying eyes. But she is going to do more than pry. The picture-perfect facade of Willowbee masks gruesome secrets, and she will rely on her wits, skills, and friends to tear off the mask and protect her family.
Boulley, Angeline, author
Daunis, who is part Ojibwe, defers attending the University of Michigan to care for her mother and reluctantly becomes involved in the investigation of a series of drug-related deaths.
Strong, Amanda, 1984- author, creator
"On a journey to uncover her family's story, Spotted Fawn travels through time and space to reclaim connection to ancestors, language, and the land--creating a path forward in this essential graphic novel. In the dreamworld she bears witness to a mountain of buffalo skulls. They stand as a ghostly monument to the slaughter of the Plains bison to near extinction-- a key tactic to starve and contain the Indigenous People onto reservations. On this path, Spotted Fawn knows she must travel through her own family history to confront the harsh realities of the past and reignite her connection to her people and the land. Her darkroom becomes a portal, and her photographs allow her glimpses into the lives of her relatives over the course of four chapters of this book, which follow the phases of the moon. Time and space become unlocked and unfurl in front of her eyes. Guided by her ancestors, Spotted Fawn's travels through the past allow her to come into full face--like the moon itself. Adapted from the acclaimed stop-motion animated film of the same name, written and directed by Amanda Strong, Four Faces of the Moon brings the oral and written history of the Michif, Cree, Nakoda and Anishinaabe Peoples and their cultural link to the buffalo alive on the page. Deeply resonant and beautifully rendered, this graphic novel retelling is essential reading.
Dimaline, Cherie, 1975- author
French has been captured by the Recruiters, confined to one of the infamous residential schools, where the government extracts the marrow of Indigenous people in order to steal the ability to dream, and where the captured are programmed to betray others of their kind, something which he discovers has been done to his brother; meanwhile the other survivors, his found family, are hunting for him, determined to rescue him--and French has to decide just how much, and whom, he is willing to sacrifice to survive and be reunited with Rose and the others.
Little Badger, Darcie, 1987- author
Nina is a Lipan girl in our world. She's always felt there was something more out there. She still believes in the old stories. Oli is a cottonmouth kid, from the land of spirits and monsters. Like all cottonmouths, he's been cast from home. He's found a new one on the banks of the bottomless lake. Nina and Oli have no idea the other exists. But a catastrophic event on Earth, and a strange sickness that befalls Oli's best friend, will drive their worlds together in ways they haven't been in centuries. And there are some who will kill to keep them apart
Kinew, Wab, 1981- author
Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.